Why the Physical World Doesn't Scale Like Software
I'm interested in why software can reach so many people while housing and infrastructure are still so difficult to build.
Software, systems & the built world
I'm interested in how we could make housing and infrastructure cheaper and easier to build. Software is part of that, but I want to understand the physical work too.
What makes construction slow and expensive, and which parts could we change?
I'm exploring EE and CS, along with construction, manufacturing, and automation. I don't have a solution in mind yet, I'm trying to understand how the process works.
A little about meI'm using these drafts to write down what I currently think and what I still need to understand.
I'm interested in why software can reach so many people while housing and infrastructure are still so difficult to build.
I picked Khaaloop because I thought it could be a good business. I should have thought more about whether I wanted to work on food surplus.
I tend to ask why we're doing something a particular way. The answer is sometimes a good reason I hadn't understood yet.
A surplus-food marketplace and a local voice system. I wrote up what happened with each.
I built a surplus-food marketplace and tried to launch it in Cyprus while living in the US.
I thought the business could work, I just wasn't that interested in food surplus.
Read the project notesI've been putting together a conversational voice system that runs locally on consumer hardware.
Some versions started speaking quickly but sounded like they restarted at every clause.
Read the project notesWhich housing costs could better technology actually bring down?
How much does infrastructure cost because people and schedules are hard to coordinate?
If AI gets cheap, what still makes the physical work expensive?
I'm in my first year at Stanford, exploring EE / CS and spending time on local voice AI and construction.
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